Easy Realistic Water - Procedural Texturing Blender Tutorial 2024

28 Nov 2020 · 3 min
3:16

Charles Postiaux shows how to build realistic water in Blender using only procedural textures, no fluid simulation. He uses a Principled BSDF shader with Musgrave or Noise textures for the bump map, adjusts metallic and transmission settings, and lights the scene with 20 W lights above and below to make the water visible in Cycles.

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