Per Diem's gamification awards loyalty points at sign-up and checkout to build repeat customers. Give 10 points per dollar at checkout since a cleared payment confirms a real buyer. At sign-up, award modest points (around 50) that unlock tiers or badges instead of products, to prevent abuse.
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Gamification turns a one-time buyer into a regular. Points, tiers, rewards— set them up right and every order earns and every reward brings someone back. It comes down to 2 settings. Here's how to get them right. Perdium awards points on 2 triggers: when a customer signs up and when they check out. They look almost identical, but they each want their own settings. Start with checkout. A customer spends $24 and you award 10 points per dollar. That's 240 points. Be generous here. Checking out means a valid credit card actually cleared, so you know this is a Now you have a real customer, and the revenue is already in the door. Sign-up points work differently. A brand-new account earns something smaller, say 50 points. It's the strongest lever you have for getting someone into the app. There's just one thing to keep in mind. Sign-up points are the one place to be careful. Nothing has been purchased yet, so the same person could sign up again to claim them twice. Nothing dramatic, it's just worth setting up with that in mind. And here's the good news— Perdium already handles this for you. The moment a customer deletes their account, we lock it for 30 days. That account can't come straight back for a second bonus. You didn't configure anything, it's on by default. From there, you add your own layer: make signup points non-redeemable. Let them unlock tiers, badges, and free add-ons rather than buying a product outright. Checkout points stay fully redeemable because a real payment came in behind them. So to recap, be generous at checkout where a real card cleared, keep signup points small and non-redeemable for products, let them unlock tiers and add-ons instead, and the 30-day lock covers the rest. You'll find all of it under Dashboard, Loyalty, Gamification. Go build something worth coming back for!