33:57

In this design‑along video, UX designer Ritzie Williams simulates a product‑team kickoff for a new feature: an edit‑settings form on a ticket‑purchasing platform aimed at sports fans. She documents the entire early‑stage workflow, starting with a brief prompt and moving through problem framing, user assumptions, information architecture, user‑flow mapping, and competitive research. The video shows how she creates a kickoff document in Figma/FigJam, defines the problem (sports fans struggle to find tickets they want), lists knowns and unknowns, outlines assumptions about user behavior, and sets success metrics (reduce time on home page, increase event‑detail views and ticket conversions). She then builds an IA hierarchy (home → profile → settings → account, security, content, sport, team settings) and sketches user flows for navigating to each settings sub‑page. To inform design decisions, she conducts quick competitive research on Mobbin, SeatGeek, Netflix, Twitch, and other entertainment apps, noting how they handle preferences, onboarding, and settings. Throughout, she reflects on scope limits (focusing only on the edit‑settings form for the current sprint) and plans next steps to prototype and collaborate with product. The video ends with a promise of a follow‑up part where she will create visual designs based on this groundwork.

Chapters

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