The hardest part of designing across device sizes? It’s not what you think…
11 Jun 2025 · 1 min

1:06
In this video, the speaker argues that the biggest challenge in designing for multiple device sizes is not the technical differences between platforms, but the sheer amount of time and effort required to produce high‑quality, multi‑screen layouts. He explains that even when a feature is well‑defined, designers must still create separate designs for mobile, tablet, desktop, and extended desktop, each with its own screens and patterns. This multiplies the workload and can compress development timelines, especially when a two‑week sprint leaves only a short window for actual design work after the initial discovery phase. The core message is that time constraints, rather than platform nuances, are the hardest part of cross‑device design.










